Coming in v1.8.0
Preview of the next release. The download is still v1.7.4.
FluidEQ can now be small. One switch in the title bar turns the whole window into the Compact player — the song, the equaliser, a visualizer and Up Next in one narrow column — and the same switch brings the full app back on the page you left. It has its own Light or Dark theme, folds to a single line, stays on top of other windows if you ask, and its volume is your computer's own.
Games got their own sound: a chain per game, switched the moment the game comes to the front and kept until you close it, however often you alt-tab. Game mode cuts the delay FluidEQ adds, and the page now shows that delay as measured. The presets were rebuilt around the same idea — every music style a whole chain, every chain measured and levelled so switching changes the character and not the volume, and each preset's tone played in the main equaliser, where it is heard on the FluidEQ Engine as clearly as on Equalizer APO. A compressor that every preset switched on without any card showing it is gone, so a rack with everything off now plays the sound exactly as it came.
The Room grew to twenty-four rooms, its page was rebuilt so nothing is hidden behind a tab, and its locks came off: sound has never been the part of FluidEQ you pay for. Plus changed shape around that — the Studio is Plus's now, it opens with a free trial, and a scene you publish that is approved earns the next month free. Help can finally be asked a question in your own words, and its pictures follow your theme.
1.7.5 was prepared and never released; everything it carried is in this version and in these notes.
New
- The Compact player. The switch beside Help in the title bar turns the window into a player a few hundred pixels wide: the song and its clock at the top, then decks you open and close — the equaliser, a visualizer and Up Next — the window growing and shrinking by what each takes. The equaliser comes along whole: presets, the band layouts, EQ mode, Smart EQ, Clear EQ, and the bands or the Bass, Mid and Treble dials. The visualizer plays any of the graph's looks and fills the screen on a double-click. Up Next shows where you are in the queue and the time left in it, and music files dropped on it join the Library and the queue in one gesture. The player remembers its own size and place, can stay on top of other windows, and folds to one line on a double-click of its strip; its menu opens the full app on any page. If it ever ends up off the screen, FluidEQ's icon in the tray has Recover the window.
- The Compact player keeps a theme of its own. Light or Dark, chosen in its menu, apart from the full app's, so the app can stay Dark while the player sits Light beside your work.
- The volume is your computer's own. FluidEQ's separate volume level is gone: the slider on the player, on both bars and in Karaoke is Windows' volume, so it sets the level of everything the computer plays and stays where you leave it. Every player in FluidEQ plays at full level into it.
- Every game its own sound. A chain per game — from Steam, Epic Games, EA, GOG, Ubisoft, Battle.net and Xbox, or any program that is open — switched the moment the game comes to the front, and kept until the game is closed, however often you alt-tab. A card on the desktop, in the window's own colours, says what was loaded and another what came back. While a game holds the sound, the player bar names it. The equaliser's fourth pill is named for what it holds — Game presets.
- Game mode, and the delay you can see. Game mode cuts the delay FluidEQ adds, for aim and for voice chat, and the Gaming presets turn it on. The EQ and DSP pages now show the delay the chain adds as measured, broken down by the effects that add it, and Linear phase says what it costs.
- Presets that sound like the music. Every preset was measured again and levelled, so switching changes character and not volume. Each music style is a whole chain — its bass, its air and its width chosen for that style, and only where they suit it. Music, Movie and Gaming each have a Room copy, with five measured bands in front of the Room so the chain sounds like itself through it (a record leaves a room about 3 dB louder and 3 to 4 dB darker than it went in; those bands are that difference).
- None is one choice, first in both pickers. Picked on the equaliser or on the DSP page, it takes the whole preset away — its tone and every stage of its chain — and it stands above everything in both lists, the chains you star included. Reset on the DSP page puts the Default chain back, tone and all, instead of an empty rack that sounded like None.
- A preset's tone plays in the main equaliser. It used to sit inside the rack, ahead of its compressor and limiter, where on the FluidEQ Engine Pop against Metal was barely a difference at all. It is now the Preset layer of the main equaliser on both engines: it shows on the graph as a curve of its own, named after the preset, with a strength you can turn down, and its × takes the whole preset away. The rack keeps what supports the tone.
- Thirteen new rooms, told apart by measurement. Twenty-four in all, each with its speakers where that place would put them and its own air, and none of them another one under a different name: every pair is measured against every other for level, for how wide it sits at the ears, for top against bottom, and on a surround stream for the centre, a side and a rear against the front. Three rooms written that week measured as copies of ones already there and were taken out again.
- The Room's page hides nothing. The rooms are in the same picker every other stage uses, under Featured, Classic rooms and Yours; what a room is made of is on the page rather than behind tabs; the room stands on the left with six bands beside it, and the speaker you pressed has its own pane from the moment you press it, with its angle as a number you can type.
- The Room is not part of Plus. Shaping a room, saving one, fitting the head by ear: all of it is open to everybody.
- Bass, Mid and Treble across the whole rack, the way an amplifier has them, on the main equaliser whenever no band is selected. Each moves its own third of the spectrum; Ctrl+click puts that third back to flat. The equaliser now opens with nothing selected, showing the whole rack.
- A twenty-band quick layout, and every layout moved onto the international standard's frequencies: a band labelled 64 Hz is now the 63 Hz everything else means by it. Bands also open as wide as their spacing — a thirty-one-band rack no longer has three bands playing the same note, and a six-band no longer leaves holes between them.
- Ask the guide in your own words. Help's search ranks what it finds, forgives typos and plurals, knows the words people use for things in all ten languages — "no sound", "limiter", "wallpaper" — and searches the English guide alongside your own, so an English word finds its chapter too. Each result quotes the passage it found with the words marked; the guide takes you there and rings the control on its picture, and Enter walks to the next match.
- Help follows your theme, and has a chapter for the Compact player. Its pictures are shown in Light when the window is Light and in Dark when it is Dark. Help itself is now the book in the title bar, beside the actions menu.
- The Studio is part of Plus, and opens with a free trial. Fifteen days, no card, nothing charged when it ends — for an account created after the offer opened on 20 September 2026. Somebody without Plus meets a page that says what the Studio is and how to get in, and names the folder any project of theirs is sitting in, whole and untouched, for the day they come back to it.
- Publish a scene, keep FluidEQ free. A scene of yours that is approved earns the next month of Plus. The account panel shows the month you earned, counts down its last week and says so on the day it ends: nothing renews quietly and nothing is charged. A maker whose month has run out can still publish the next scene, and keeps one project on the bench.
- Every member's scene is held for approval before anyone sees it, and a new version is published above the highest number that scene was ever out at, so a number can never come back around. A scene you find wrong can be reported from the looks menu.
- The equaliser shows the output's rate beside its name, as the DSP page does: the rate Windows runs the output you are listening to at, read again when the output changes or you come back to the window.
- Start with Windows. A switch in the actions menu starts FluidEQ when you sign in.
- A desktop background keeps its place. It plays on while its replacement is prepared, pauses while windows cover its whole monitor or a game is in front, gives the desktop its own wallpaper back while it waits on battery, and follows the visualizer's settings from the window as you change them.
- The FluidEQ Engine has a new build. The copy on your machine is offered an update the first time you run 1.8.0: one press in the notice, and Windows restarts its audio itself. Until you take it the equaliser keeps working and the DSP effects stay off, which is what the "Update engine" card says.
Fixed
- A rack with every effect off plays the sound as it came. Two things inside it were never shown on any card: a three-band compressor that every factory preset switched on, and a final limiter with a low-cut filter that was always on. Both are gone. Switching DSP on with nothing on no longer changes the sound, and a loud record no longer lights clipping warnings it did not earn; the Master card shows the true peak instead. Where a chain has no Maximizer or Master ceiling it can now peak above full scale like any equaliser, and Auto normalize keeps the headroom, as it does for the main EQ.
- The Maximizer holds its level instead of pumping. On a dense record its gain dipped on every kick and sprang back before the next, so the loudness swung with the beat. It now settles at the reduction the record keeps asking for and stays there, still catching every peak the moment it comes: the swing is about a third smaller, and the ceiling is exactly where it was.
- The queue no longer skips a song at the end of a crossfade, Next is instant, and the seek bar no longer jumps back and forth after you drag it. Getting the next song ready used to reset the effects under the song that was playing twice a track — a small hiccup mid-song — and no longer does.
- Repeat One repeats the song again in the Library.
- An EQ switched off from its chip comes back on when you clear its bands. Switched off from Also applied and then cleared with Clear EQ, the chip's × or the Squiglink panel, it stayed off for good with the band editor greyed out.
- Resizing the window no longer throws it into the recovery screen, and its edges no longer show a tint of the wallpaper behind it.
- The title bar makes room for itself. The tagline and the little creature leave as soon as the signal would have to narrow, in every language, and Rainbow mode no longer prints over the signal's own readouts. The signal and the meters no longer stay frozen after you come back from the Compact player.
- Smart EQ's speech bubble no longer covers Game mode, the delay or the page title. It finds room above or below its button at any window width.
- The phase meters on the EQ and Dimension cards are drawn in the card's own colour instead of a darker box, in both themes.
- Renaming a profile says why a name was refused in your language, and the Config page calls the preset's layer a preset, not a voicing.
- FluidEQ says when it is not reaching the output, instead of looking switched on while nothing goes through it, and the EQ page stops taking changes the engine cannot hear, the way it does when FluidEQ is off.
- The Target button on the EQ page no longer flashes the wrong look for a moment at launch.
- Help's pictures point at things, the way a printed manual does. Each control on a picture has a numbered circle beside it and a line to it, with the same numbers in the list underneath, in the app and in the printed guide alike, and the pictures were retaken against the window as it is now.
- Every language uses the names on its own screen. Labels that stayed in English are translated; Smart EQ, the Studio, the Exciter, Karaoke and the Equalizer APO engine are called in every sentence what the screen calls them; Portuguese is Brazilian Portuguese throughout; Russian writes decibels as дБ; and the theme picker calls its two themes Light and Dark.
- "Voicing" is gone for good. The equaliser's picker became Presets, and a preset's curve on the graph, its chip under Also applied and the driver list's hint say Preset too.
- The engine finds the place a sound card actually loads it from. Windows keeps an effect in one of eight places and which one a driver reads is written down nowhere, so FluidEQ steps through them on the machine itself. It was stepping over three of them, and on a Bluetooth headset it came to rest in a place that endpoint is never read from.
- The Room is as loud at 192 kHz as at 48, a flush of Windows' audio pipeline no longer puts a hole in it, and the room you draw is drawn to scale: a speaker further away than the room is wide stands outside its walls, where it is. Saved rooms keep every speaker's setting, mutes included.
- The Master's loudness target works everywhere, not only on tracks played from the Library, and its readout says why it reads +0.0.
- The DSP page comes back to the stage you left it on, instead of always the Normalizer, and no longer shows a "System-wide" pill that told you nothing the page did not.
- Eight controls that took an answer and did nothing with it are either wired up or gone, and three more are no longer drawn on the screens that cannot read them.
- Shared audio is sent as it was recorded, with the processing delay and the presets answered the same way on both machines, and Share Audio no longer asks the sender to pick Music or Game/Video.
- The leaderboard shows real people, from first place down; the invented names it was built with are gone from every build.
- Plus given as a gift is not described as a subscription, and a maker with another earned month waiting keeps Plus the moment one runs out.
- Sending more than two scenes in a month says exactly that, and when you can send again; a server answer nobody can read no longer shuts the Studio.
- A scene's colours reach the rest of the window, and the Library stops blurring FluidEQ's own scenes as though they were a stranger's; the gallery's pictures fill their panel.
- Signing out asks through a clear card, the Animations switch takes effect at once, and the player bar no longer says nothing is playing after the window reloads mid-song.
- The Processes list names every program FluidEQ starts. The helpers that follow Windows' volume, tell FluidEQ which game is in front and play audio another FluidEQ shares with you each have a row saying what they do, and their memory is in the total.
- The Room is built on other people's measurements, and says so. The acknowledgement names them, and SwiftF0's author with them.