For creators

Get paid for the scenes you make

Build music visualizers in FluidEQ's Studio, publish them to the gallery, and earn half of what every sale brings in, paid straight to your bank by Stripe.

Download FluidEQ How credits work

50%
of every sale, after Stripe's fees
30 days
before a sale is paid, in case of a refund
$10
paid out once this much is ready

How it works

From the Studio to your bank

Everything happens in the app. The money goes through Stripe, which pays creators in 34 countries.

  1. Make a scene

    Open the Studio in FluidEQ and build a visualizer that moves with the music: shaders, 3D worlds, your own pictures. Your own AI can help you write it.

  2. Publish it

    Send it to the gallery. Every scene is reviewed before members see it.

  3. Set up payouts

    In FluidEQ, open your account and press Set up payouts. You sign up on Stripe's own pages; FluidEQ never sees your bank or tax details.

  4. Get paid

    When a member keeps your scene with a paid credit, half of what that credit brought in is yours. It is held 30 days, then paid to your bank.

Questions creators ask

Who can be paid?
Creators living in the United States, the United Kingdom, Canada, Switzerland and the European Economic Area, where Stripe can pay out. Anywhere else, every sale of your scenes still earns you a free credit.
What counts as a sale?
A member keeping your scene with a credit from a pack they paid for. Scenes kept with free credits earn nothing, so nobody can pay themselves with them.
When am I paid?
Each sale is held 30 days so a refund can still undo it. Once $10 or more is ready, FluidEQ pays it out, and Stripe sends it to your bank on the schedule you set in your Stripe dashboard.
Does my scene stay mine?
Yes. You made it and it stays yours: you can update it whenever you like. Everything in it has to be yours to sell.
What about taxes?
Stripe asks for the tax details your country requires. Declaring what you earn is up to you, where you live.

Download FluidEQ How credits work All questions

Your first five minutes

First steps with FluidEQ