FluidEQ full-app source preview with its real analyzer running on demo audio, alongside the current Synthwave Amp player. Sample content.
I'm Ivan, the developer of FluidEQ. Here's the pricing model for version 2.1 in plain terms.
The EQ and audio features have always been free and open source. There has never been an audio subscription for the engine, headphone corrections, per-output profiles, DSP rack, Library, Karaoke or Share Audio.
Earlier versions offered an optional visualizer subscription. Version 2.1 removes it: you can now get a scene with credits and keep it permanently, with no recurring payment. The Studio and publishing are free, so you can also create and publish your own scenes.
You do not need to buy scenes to use FluidEQ's audio tools.
Current terms: https://fluideq.com/pricing
Free builds and release notes: https://github.com/StartSWest/FluidEQ/releases
If any part of the distinction is unclear, ask here and I'll explain.
Website: https://fluideq.com